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 Post subject: Hero: 300 II Sparton - The Master Cheif
PostPosted: Sun Nov 11, 2007 4:18 pm 
Not So Anonymous
Not So Anonymous

Joined: Mon Aug 21, 2006 3:25 pm
Posts: 73
Location: earth (the blue planet, 3rd nearest from sun), universe
[img]well it not really a movie but who cares
first of all i like to tell every1 "hi" and every since i was gone i became a Halo fan (damn bungie for making the game so fun)

anyways i have some ideas for Master Chief
time for my usually beginning.

Show/Game : Halo Series (HERO)
Name: Master Chief
Subname: Sparton 300-II

Image

Range: 200
Attribute: Strength[/img]
Range Hero

Starting HP: 430
Starting MANA: 100
Strength: 31
Agility: 22
int: 10 (yes master chief not really smart)

Skills

Assault Rifle

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(Auto Active) (Has a range of 600)
Master Chief most trusty weapon ( or atleast mine)
(Use the Marine guns)
Uses 2 mana per shot

No cooldown

Lvl 1: +20 dmg
Lvl 2: +30 dmg
Lvl 3: +40 dmg
Lvl 4: +50 dmg + a extra 50 range

___________________________________________________

Grenade
Now once you press the icon you can choose between Plasma Grenade or
Fragmentation Grenade or Land Mine
Note: Each Time you increase the lvl it applies for all the grenades

20 sec cool down

Plasma Grenade
Image

Throw a powerful grenade which can stick to your Enemy if you want it too. Also it was a strong Blast doing dmg to anyone near the blast
Uses 10 mana

Lvl 1: Does 80 dmg and does 50 dmg to anyone near the blast
Lvl 2: Does 90 dmg and does 60 dmg to anyone near the blast
Lvl 3: Does 100 dmg and does 70 dmg to anyone near the blast
Lvl 4: Does 150 dmg and does 80 dmg to anyone near the blast

Fragmentation Grenade
Image

Throw a more powerful grenade which cannot stick to your Enemy. It was a strong Blast doing dmg to anyone near the grenade
Uses 10 mana

Lvl 1: Doing 150 dmg to anyone near 300 radius of it
Lvl 2: Doing 160 dmg to anyone near 500 radius of it
Lvl 3: Doing 170 dmg to anyone near 500 radius of it
Lvl 4: Doing 200 dmg to anyone near 500 radius of it

Land Mine
Strong Power mine activated if ANYONE go near it. It is not invisible but hard to see. Best is to remind your team where you put the mine.
Uses 10 mana

Lvl 1: If walked over it does a dmg of 250 anywhere in 500 radius of it
Lvl 1: If walked over it does a dmg of 270 anywhere in 600 radius of it
Lvl 1: If walked over it does a dmg of 280 anywhere in 700 radius of it
Lvl 1: If walked over it does a dmg of 300 anywhere in 800 radius of it

______________________________________________________
Marine Corp. Call
Image

( No mana)
A Pelican (a ship in halo, you can use any flying carrier) will come and give you backup

50 sec cooldown

Lvl 1: Land 2 Marines for your aid
Lvl 2: Land 3 Marines for your aid
Lvl 3: Land 4 Marines for your aid and a warhog(any vehicle that does dmg and he can go in)
Lvl 4: Land 5 Marines for your aid and a warhog

Marines: An special force which aids The Master Chief
Hp: 500, Dmg: 10-23
Weapons: LVL 1 Assault Rifle (but does not use mana) (Passive)
Armor: 5
Speed: Fast

Warhog: A vehicle with super fast speed and can board up to 3 people
The more people boarded the more dmg it does. Any Model
If warhog is destroyed with anyone in it they die. Only Master
Chief and Marine and board it
Image
[/img]
Hp: 800
Weapon: Pierce
Dmg: 30-40 (with 5 extra with each passenger)
Speed: Very fast
Armor: 10

A pelican
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Hp; 10,000

________________________________________________________

M808B Scorpion MBT

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Humans most powerful tank every build known to man. But for such a powerful weapon there is a catch. Uses 5 mana per fire and firing is passive (unless you press hold)
Only 1 person can drive it...Master Chief

120 sec cooldown

Lvl 1: A pelican comes and land the Lvl 1 Tank for you. Uses 50 mana
Lvl 2: A pelican comes and land the Lvl 2 Tank for you. Uses 60 mana


Tanks:

Lvl 1:
Hp 1300 HP
Armor: 15 Fortified
Attack: Heavy
Dmg: 80-90
CoolDown: 5 secs

Lvl 2:
Hp 1700 HP
Armor: 20 Fortified
Attack: Heavy
Dmg: 100-120
CoolDown: 4 secs



_________________
[url="http://modernwarfare.co.cc/"]Image[/url]
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